1/19/2024 0 Comments Pillars of eternity 2![]() ![]() New games begin with players creating a character, with the choices they make on the character's race, background, stats, and class – except their appearance – impacting what choices can be made in dialogues with non-player characters (NPCs) or interactive objects. The game is played from a fixed isometric viewpoint consisting of 3D models against two-dimensional pre-rendered backdrops, in a similar vein as its spiritual predecessors – Baldur's Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity sees players assume the role of a character defined as a "Watcher" – a person able to see and interact with the souls of people, viewing the memories of those deceased or communing with those who linger – operating on role-playing mechanics that include party-based real-time-with-pause tactical gameplay. Gameplay An example of dialogue in the game, depicting the interface. A game set in the same shared universe as the Pillars of Eternity games, Avowed, was announced in 2020 and is slated to release in 2024. A sequel, Pillars of Eternity II: Deadfire, was released in May 2018. A two-part expansion pack, The White March was released in August 2015 and February 2016, respectively. The game also won various awards and accolades, including best RPG of 2015. Pillars of Eternity received critical acclaim upon its release many critics praised the game for its world and immersive writing, along with the strategic combat, and also said that it is a worthy successor to the games it was inspired by. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see past lives and interact with souls. ![]() The infants in the Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The campaign raised over US$4 million, which was the highest funded video game at the time. Obsidian started a crowdfunding campaign on Kickstarter for it in September 2012. The game is a spiritual successor to the Baldur's Gate and Icewind Dale series, along with Planescape: Torment. It was released for Microsoft Windows, OS X, and Linux on March 26, 2015. They've really made a masterpiece here, to rival Baldur's Gate 2.Pillars of Eternity is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. Any criticisms I could apply to the prior games, do not apply to this one. This is easily one of the best CRPGs I've ever played. Struggling to think of any negatives here. +World exploration is like Sid Meier's Pirates! So much more immersive than just clicking your next destination on a map, and managing the ship is just so much better than the castle in PoE1, since you take it everywhere with you. For example the baby I abducted in PoE1 was now a child and member of my crew in Deadfire! +Direct sequel, so lots of things can carry over from PoE1 saves. Therefore they don't want to bang your protagonist after 1 conversation, like the Larian games). +Deep characters you can actually build a connection with (they have their own preferences and identities. +Levelling and exploration are really fun. +Brings in a lot of the great mechanics and ideas from Tyranny. +Encyclopedia text (first used in Tyranny) makes learning about the lore very easy to do on-the-fly. It's great to explore the Deadfire after reading/hearing so much about it in PoE1. +Huge fun world + great world-building, that actually feels immersive. This is the same director (Josh Sawyer) who directed Icewind Dale 1+2 and Fallout New Vegas. They've learned every single lesson from PoE1 and Tyranny here, and it shows. +Huge QoL and gameplay improvements over PoE. ![]() It's what made Baldur's Gate so great, and Obsidian have really mastered the art here. It's a feeling you just can't get with turn-based games. There's nothing quite like setting everybody's orders, un-pausing and watching the chaos unfold. Personally I MUCH prefer the real-time action. Best played real-time with tactical pause (but turn-based is an option for those who like that). A proper successor to the Baldur's Gate series. ![]()
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